Can Games Rhyme?
Music, when soft voices die, Vibrates in the memory; Odours, when sweet violets sicken, Live within the sense they quicken. Rose leaves, when the rose is dead, Are heap’d for the belovèd’s bed; And so thy thoughts, when thou art …
Music, when soft voices die, Vibrates in the memory; Odours, when sweet violets sicken, Live within the sense they quicken. Rose leaves, when the rose is dead, Are heap’d for the belovèd’s bed; And so thy thoughts, when thou art …
Haven’t you heard? The Ludic Century is upon us. As laid out in academic and game designer Eric Zimmerman’s “Manifesto for a Ludic Century,” the coming hundred years will be defined by interactivity, systems-based thinking and a focus on conscious …
What’s the one thing missing from every book review that’s ever been written? The number at the end. Isn’t it interesting how books, an artistic medium thousands of years old, has resisted the kind of numerical classification that has invaded …
The Problem with Game Reviews (And Why Games Are Like Restaurants) Read more »
It’s so easy to bellyache about the lack of innovation in mainstream games, and even easier to praise the constant flow of quirky, experimental indies that try (at varying levels) to innovate with new gameplay wrinkles and ideas. For developers …
Staying Creative in a Franchise World: The Darryl Principle Read more »