Joe Kowalski in his Milgrim pitch video for Double Fine's Amnesia Fortnight.

Joe Kowalski is no stranger to the games industry. Best known for designing the logos for Guitar Hero and Rock Band as well as the innovative menus for Brutal Legend, Kowalski made the decision in 2011 to move from San …

From Double Fine to the D Train: The Making of Third Rail Read more »

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Donkey Kong champion Steve Wiebe plays his favorite game. Photo: Andrew H. Walker/Getty Images

The great thing about numbers is that they go up. For the most part, people love it when their own numbers start to rise: the amount of money in your bank account, the number of possessions you own, the number …

Just Make My Numbers Go Up: Breaking Our Addiction to Points Read more »

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Ian Bogost presents at the 2013 Games for Change Festival. Photo:

Educational games have always carried a certain stigma. Nine times out of ten, if you ask any gamer if they prefer a game developed for educational purposes to a similar title made for the commercial market, the latter will win. …

Who Needs Educational Games When Entertainment Will Change the World? Read more »

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Your helicopter touches down on the deck. You’ve arrived at the outskirts of a magnificent city of the future – gleaming skyscrapers pierce distant clouds, flying robots of all kinds swerve in airborne traffic patterns, and a sunset so real …

Don’t Let Bad Lip Sync Break the Spell Read more »

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Photo: Mashable

Nothing says “videogame” quite like a controller. For those of us raised on the early consoles, holding a game controller evokes memories of getting lost in some elaborate fantasy world, made even more wondrous by our young imaginations. With controller …

Cracking the Touchscreen Code Read more »

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Harry Dean Stanton in Paris, Texas.

There’s a common narrative occurring for people whose lives have been touched by videogames in their formative years. First intrigued by the novelty of interaction and control, you become enamored with the concept of manipulating a digital avatar until you …

Why Aren’t There Games About [Blank]? Read more »

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Everybody likes feeling important. It’s the reason why you’re more inclined to listen to someone if they address you as “Sir” or “Miss” as opposed to “Hey you” or “Listen, schmuck.” It’s the reason why older siblings often feel a …

The Importance of Making Players Feel Important Read more »

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