Month: February 2014
Shipping Is a Muscle
Finishing things is hard. For all the brand new conveniences and leisure distractions available today, the harsh reality is that the world only values you for what you produce. This is largely true for game development – unless you’re backed …
The Gaming Singularity Is Near
If you’re a game developer, it’s likely part of you is terrified right about now. All the rules of the games business seem to be in constant flux, an incredible amount of studios have closed or shrunk to shadows of …
The Folly of Regret
It’s Charlie’s third year at college, and it’s the hardest yet. While the atmosphere has been a definite improvement over the petty dramas of high school, a worry has been steadily growing over the past few semesters.